Saturday, December 14, 2013

Attack on Titan Game Screenshots Show Off Battles Against Giants

Attack on Titan Game Screenshots Show Off Battles Against Giants

As reported last night, Spike Chunsoft, the developers of Virtue’s Last Reward, are going to be releasing an Attack on Titan game for the Nintendo 3DS in Japan this December.

Attack on Titan Game Screenshots Show Off Battles Against Giants

The action game will feature multiplayer for up to four players with customizable characters. Meanwhile, Eren, Mikasa and Armin are confirmed as playable characters in the game’s single-player story campaign. Spike say the game is meant to replicate the sensation of speed from the anime series.

This morning, Famitsu.com shared a first look at the game with screenshots. Find them below. Attack on Titan will be released on December 5th.

Attack on Titan Game Screenshots Show Off Battles Against Giants

Attack on Titan Game Screenshots Show Off Battles Against Giants Attack on Titan Game Screenshots Show Off Battles Against Giants Attack on Titan Game Screenshots Show Off Battles Against Giants Attack on Titan Game Screenshots Show Off Battles Against Giants Attack on Titan Game Screenshots Show Off Battles Against Giants Attack on Titan Game Screenshots Show Off Battles Against Giants

Attack on Titan Game Screenshots Show Off Battles Against Giants


Read more stories about Attack on Titan & Nintendo 3DS on Siliconera.

Wednesday, December 11, 2013

Animal Crossing New Leaf Sales Are Over 5 Million Worldwide

Animal Crossing: New Leaf Sales Are Over 5 Million Worldwide

Animal Crossing: New Leaf sold over 500,000 copies when it launched in North America last month, but Nintendo have provided updated sales figures for the game in their latest financial report.

As of June 30th, Animal Crossing: New Leaf has sold 1.19 million copies outside Japan, and a total of 5.4 million copies worldwide. This counts both retail and digital sales.

Meanwhile, worldwide sales of Luigi’s Mansion: Dark Moon are at 2.65 million. This figure, too, includes both retail and download sales.


Read more stories about Animal Crossing: New Leaf & Luigi's Mansion: Dark Moon on Siliconera.

Monday, December 9, 2013

Level-5 Looking To Score With Two More Inazuma Eleven Go Games

Level 5 Looking To Score With Two More Inazuma Eleven Go GamesTenma Matsukaze and the renewed Inazuma Japan team will enter the boys soccer tournament Football Frontier International Vision 2. Their goal is to win, but they have a bigger tournament to enter. A space ship suddenly appears in front of them.

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The ship traveled 188,000 light years with a message – enter the Grand Celesta Galaxy soccer tournament and if you lose Earth will be destroyed. Inazuma Eleven Go Galaxy is about the "Earth Eleven" travel into space to save the planet by playing soccer.

Inazuma Eleven Go Galaxy will be split into two titles Inazuma Eleven Go Galaxy: Big Bang and Inazuma Eleven Go Galaxy: Super Nova. Both versions will be released in winter 2013 on Nintendo 3DS.


Read more stories about Inazuma Eleven Go Galaxy: Big Bang & Inazuma Eleven Go Galaxy: Super Nova & Nintendo 3DS on Siliconera.

Sunday, December 8, 2013

Danganronpa Cakes Now Available From Patisserie Swallowtail

On the heels of Guttetsu Cafe serving Danganronpa-themed food, Patisserie Swallowtail White Rose is now selling sweets in their Shinjuku Marui One to commemorate the release of Danganronpa: 1 & 2 Reload on October 10. These sweets will be available until September 10.

Monobear Cake (630 yen)

A cake shaped like Monobear made of white chocolate mousse and a hidden layer of sour raspberry jelly.

Danganronpa Cakes Now Available From Patisserie Swallowtail Danganronpa Cakes Now Available From Patisserie Swallowtail

Monomi Cake (630 yen)

A cake shaped like Monomi made of white chocolate mousse and a hidden layer of passion cream.

Danganronpa Cakes Now Available From Patisserie Swallowtail

Aoi Asahina Donuts (300 yen each)

Available in charcoal, green tea, Earl Grey, chocolate, raspberry, and persimmon.

Danganronpa Cakes Now Available From Patisserie Swallowtail

Danganronpa Cookies (850 yen for set of 8)

Danganronpa Cakes Now Available From Patisserie Swallowtail

Super Danganronpa 2 Cookies (850 yen for set of 8)

Danganronpa Cakes Now Available From Patisserie Swallowtail

Danganronpa Mug Assortment (1,050 yen)

A chocolate and a lemon tart with a limited edition mug.

Danganronpa Cakes Now Available From Patisserie Swallowtail

When you buy a cake, a set of cookies, or two donuts, you will also get a free rubber coaster.

Danganronpa Cakes Now Available From Patisserie Swallowtail


Read more stories about Danganronpa & Danganronpa: 1 & 2 Reload & PlayStation Vita & PSP on Siliconera.

Thursday, December 5, 2013

The Mighty No. 9 Meets Kickstarter Funding Goal

The Mighty No. 9 Meets Kickstarter Funding Goal

The Mighty No. 9, a spiritual successor to the Mega Man series by Keiji Inafune, has met its funding goal on Kickstarter, less than 48 hours after Inafune’s studio, Comcept, launched their Kickstarter campaign.

The Mighty No. 9 features a number of veteran staff that have worked on the Mega Man series in the past, such as composer Manami Matsumae, designer Naoya Tomita and art director Shinsuke Komaki.

The Mighty No. 9 is currently at over $930,000 in contributions. At the $1.2 million mark, Comcept will add two more stages to the game, and at the $1.35 million mark, Mac and Linux versions will be greenlit.


Read more stories about PC & The Mighty No. 9 on Siliconera.

Wednesday, December 4, 2013

Super Mario 3D World Announced By Nintendo, Cat Suit Revealed

During the Nintendo Direct Live Stream performed for E3, Nintendo officially unveiled Super Mario 3D World for Wii U.

Super Mario 3D World supports co-op for up to four players, who can play as Mario, Luigi, Toad or Princess Peach. Each character will bring along a special ability akin to Super Mario Bros. 2 on NES.

In the video, the new cat suit was introduced, which allows Mario and friends to climb up walls, trees and other obstacles with ease, as well as kill enemies using claws.

Super Mario 3D World will launch this holiday season.


cat suit, E3, gameplay, News, Nintendo, Nintendo Direct, Super Mario 3D World, Trailer, wii u

Tuesday, December 3, 2013

mighty no. 9 s keiji inafune conveys his thanks to kickstarter backers

The Mighty No. 9 has cleared its first funding goal on Kickstarter and project lead Keiji Inafune has a message to share with those that have been backing the game. Watch his video message below:



The Mighty No. 9 is currently at around $1.3 million in contributions on Kickstarter.
Mighty No. 9s Keiji Inafune Conveys His Thanks To Kickstarter Backers


Read more stories about PC & The Mighty No. 9 & Videos on Siliconera.

Monday, December 2, 2013

Xbox One arriva la funzione Smart Match!

Smart Match Banner

Il nuovo matchmaking: veloce, facile, comodo

E continuano le novità signori e signore! Oggi parleremo dell’Xbox One e della sua nuova funzionalità per le partite online: lo Smart Match.

Il nuovo sistema di reputazione

Il nuovo sistema di reputazione

Stando alle informazioni ricevute, questa funzionalità sostituirà la classica ricerca “matchmaking” (NdZack anche se secondo me verrà solo inglobata nel tutto), permettendo ad ogni singolo giocatore di trovare le sessioni online in modo rapido e indolore. Come? Ci saranno dei filtri e degli algoritmi avanzati che permetteranno di trovare match ad-hoc in base a molti fattori come lingua, stile di gioco, reputazione, abilità…

Oltre a questa innovazione si aggiunge lo Snap, un sistema che cerca continuamente partite ideali, anche quando siete intenti a guardare la televisione o a fare qualsiasi altra cosa lontana dal videogame. Tramite una notifica a video saprete sempre quando il match online è disponibile e potrete decidere se partecipare o meno.

In poche parole: tutto molto “All in One”.

Sunday, December 1, 2013

All About Zombies With Yaiba Ninja Gaiden Z Creator Keiji Inafune

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

Keiji Inafune may be best known for Mega Man, but he’s also a huge fan of zombies. Inafune created the Dead Rising series and is working with Team Ninja on Yaiba: Ninja Gaiden Z. In this interview we talk about the game’s comic book style, Yaiba's fight with Ninja Gaiden’s regular protagonist, Ryu Hayabusa, and Inafune breaking his personal zombie rules.

When I played Yaiba: Ninja Gaiden Z there was humor, like the scene where a zombie was driving a truck into another zombie. I remember back when you were working on Dead Rising you had an idea of making zombies like toys, which is quite different from zombie flicks of even Resident Evil.

Keiji Inafune, CEO of Comcept: I feel there are two sides that make zombies interesting when it comes to movies and games. There is a drama aspect like you would see in The Walking Dead, which has elements of tension and fear, but there is also humor and that's what makes working with zombies a fun theme. Personally, I like the humor aspect, which is why both of those games have humor in them.

I love zombies and I have my own rules for what zombies can and cannot do. Zombies can't run. They aren't intelligent, and so forth. For this game, those rules don't apply.

The zombies that appear in Yaiba are different from other zombies. Like in the truck scene you mentioned, a zombie told another zombie to get out of the way. We loosened the mold of what zombies can and cannot do. That leaves a lot of freedom for us, Team Ninja, and Spark to input lots of ideas. Certainly, there will be humorous ideas that come from that. I hope you look forward to different kinds of humor in this game.

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

Yaiba: Ninja Gaiden Z also has wacky weapons like the zombie nunchucks you can get when you yank a zombie's arms off. Where do you get ideas for weapons like this?

When I produce a game, I don't necessarily say, “Do this specific idea.” I give a high level idea and set the framework. So, I told the developer [Spark Unlimited] to come up with an idea for this. Harvesting arms and limbs from zombies actually came from Spark. From those ideas, I choose what I like.

After setting the framework, ideas come out. If ideas slip out of the framework they aren't used and I pick the ones that fit the game.

Was having a comic book art style one of the high level ideas? Were there any alternate ideas?

It was decided early on in the development of the game that we were going with this art style. We talked with Spark and Team Ninja and all of us decided this was a fitting art style and we went with it. There wasn't an alternate art style we were considering.

Why did you pick a comic book art style for Yaiba: Ninja Gaiden Z?

The inspiration came from when I saw the Walking Dead graphic novel. Even though the story addresses serious issues and has a dramatic story, it's done with a comic style. For me, that stood out and I wanted to do something with zombies in a visual style like The Walking Dead.

Will players be able to fight Ryu? I mean the game starts with Ryu Hayabusa cutting through Yaiba.

I don't want to give it away at this point, but I think players will have expectations of what will happen and certainly we want to cater to those players. At the same time, we want to go beyond their expectations and surprise them with the outcome.

I can imagine Yaiba having multiple endings then depending on what happens, if Yaiba and Ryu fight.

At the moment, we haven't decided if the game will have multiple endings. It's common to have multiple endings and online co-op and we don't want to be confined by those kinds of rules. It's too early to be discussing this, but Yaiba will be the game it will be whether it has multiple endings or not.

Hmm' early? Isn't the game coming out in early 2014?

[Laughs] There's still time!

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

Compared to Ryu, who is portrayed as a stealthy and honorable character, Yaiba is completely the opposite. He’s vulgar, angry, and loud—kind of barbarian-like.

When developing a new protagonist, it's always easier to go with the archetype of what a main character should be. What happens if you go with that, you end up with a character that is like Ryu Hayabusa.

I gave the direction and told the team to take off the breaks and get as far away as possible from Ryu Hayabusa. When we started this project it was mutually agreed with Team Ninja.

Who is the girl with the pink hair who acts like a navigator for Yaiba?

She is intertwined with the gameplay. She informs Yaiba where he needs to go and gives him information. She is also the heroine of the game. Since there are two ninjas we need to have a female character, too. Just like how Ninja Gaiden games have female characters as well.

She's also the character that makes Yaiba's cybernetic body parts, too, I believe.

[Laughs] I can't really go into that, but it's not like she's Roll-chan from Mega Man or Bulma in Dragon Ball. It's certainly not like that.

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

How has Team Ninja guided the game in terms of combat, since their specialty is making stylish action games.

We have a director from Team Ninja who looks specifically at the game's combat. He needs to sign off to approve all of the combat decisions. If it isn't feeling right Team Ninja will give feedback on how to make it better. Even the combat is a collaborative process. Spark gives us ideas and we'll discuss if it's a good idea and figure out how to grow it into an even better idea.

With Dead Rising, you threw a survivor in a mall. With Yaiba: Ninja Gaiden Z you mixed zombies with ninjas. What else do you want to with zombie games?

Not specifically, a zombie game genre, but one of the things I would like to do is a big budget zombie game that would be the last thing you would see at a Sony or a Microsoft conference. Something really big.

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

What about you, Ohara-san? You also worked on Dead Rising 2 as the game's co-producer.

Shin Ohara, Producer at Comcept: Probably the same. I would like to see a big, big zombie game that involves a lot of people. Maybe multiplayer or a grand scale zombie game. Maybe an outbreak starts from an area and as the game progresses the area grows. Maybe there is another group of people that try to suppress the zombie outbreak. If it's a multiplayer game, maybe there is a group of players trying to suppress zombie outbreak and another group trying to spread it. That would be interesting.

Since we talked about Dead Rising 2 a couple of years ago, what are your thoughts on Dead Rising 3? It seems like Capcom is trying to go that route.

SO: I saw it. I went to their booth and saw the presentation. It's open world and since it's Dead Rising it takes on the good elements of the series, but it's just much bigger. Not a whole lot of new gameplay has been introduced yet, that I know of. It doesn't necessarily fill the gap for me. Certainly, I will play it and most likely enjoy it, but it's still a single player game.


Read more stories about Comic-Con & Interviews & PlayStation 3 & Xbox 360 & Yaiba: Ninja Gaiden Z on Siliconera.