As reported last night, Spike Chunsoft, the developers of Virtue’s Last Reward, are going to be releasing an Attack on Titan game for the Nintendo 3DS in Japan this December.
The action game will feature multiplayer for up to four players with customizable characters. Meanwhile, Eren, Mikasa and Armin are confirmed as playable characters in the game’s single-player story campaign. Spike say the game is meant to replicate the sensation of speed from the anime series.
This morning, Famitsu.com shared a first look at the game with screenshots. Find them below. Attack on Titan will be released on December 5th.
Read more stories about Attack on Titan & Nintendo 3DS on Siliconera.
Animal Crossing: New Leaf sold over 500,000 copies when it launched in North America last month, but Nintendo have provided updated sales figures for the game in their latest financial report.
As of June 30th, Animal Crossing: New Leaf has sold 1.19 million copies outside Japan, and a total of 5.4 million copies worldwide. This counts both retail and digital sales.
Meanwhile, worldwide sales of Luigi’s Mansion: Dark Moon are at 2.65 million. This figure, too, includes both retail and download sales.
Read more stories about Animal Crossing: New Leaf & Luigi's Mansion: Dark Moon on Siliconera.
Tenma Matsukaze and the renewed Inazuma Japan team will enter the boys soccer tournament Football Frontier International Vision 2. Their goal is to win, but they have a bigger tournament to enter. A space ship suddenly appears in front of them.
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The ship traveled 188,000 light years with a message – enter the Grand Celesta Galaxy soccer tournament and if you lose Earth will be destroyed. Inazuma Eleven Go Galaxy is about the "Earth Eleven" travel into space to save the planet by playing soccer.
Inazuma Eleven Go Galaxy will be split into two titles Inazuma Eleven Go Galaxy: Big Bang and Inazuma Eleven Go Galaxy: Super Nova. Both versions will be released in winter 2013 on Nintendo 3DS.
Read more stories about Inazuma Eleven Go Galaxy: Big Bang & Inazuma Eleven Go Galaxy: Super Nova & Nintendo 3DS on Siliconera.
On the heels of Guttetsu Cafe serving Danganronpa-themed food, Patisserie Swallowtail White Rose is now selling sweets in their Shinjuku Marui One to commemorate the release of Danganronpa: 1 & 2 Reload on October 10. These sweets will be available until September 10.
Monobear Cake (630 yen)
A cake shaped like Monobear made of white chocolate mousse and a hidden layer of sour raspberry jelly.
Monomi Cake (630 yen)
A cake shaped like Monomi made of white chocolate mousse and a hidden layer of passion cream.
Aoi Asahina Donuts (300 yen each)
Available in charcoal, green tea, Earl Grey, chocolate, raspberry, and persimmon.
Danganronpa Cookies (850 yen for set of 8)
Super Danganronpa 2 Cookies (850 yen for set of 8)
Danganronpa Mug Assortment (1,050 yen)
A chocolate and a lemon tart with a limited edition mug.
When you buy a cake, a set of cookies, or two donuts, you will also get a free rubber coaster.
Read more stories about Danganronpa & Danganronpa: 1 & 2 Reload & PlayStation Vita & PSP on Siliconera.
The Mighty No. 9, a spiritual successor to the Mega Man series by Keiji Inafune, has met its funding goal on Kickstarter, less than 48 hours after Inafune’s studio, Comcept, launched their Kickstarter campaign.
The Mighty No. 9 features a number of veteran staff that have worked on the Mega Man series in the past, such as composer Manami Matsumae, designer Naoya Tomita and art director Shinsuke Komaki.
The Mighty No. 9 is currently at over $930,000 in contributions. At the $1.2 million mark, Comcept will add two more stages to the game, and at the $1.35 million mark, Mac and Linux versions will be greenlit.
Read more stories about PC & The Mighty No. 9 on Siliconera.
During the Nintendo Direct Live Stream performed for E3, Nintendo officially unveiled Super Mario 3D World for Wii U.
Super Mario 3D World supports co-op for up to four players, who can play as Mario, Luigi, Toad or Princess Peach. Each character will bring along a special ability akin to Super Mario Bros. 2 on NES.
In the video, the new cat suit was introduced, which allows Mario and friends to climb up walls, trees and other obstacles with ease, as well as kill enemies using claws.
Super Mario 3D World will launch this holiday season.
cat suit, E3, gameplay, News, Nintendo, Nintendo Direct, Super Mario 3D World, Trailer, wii u
The Mighty No. 9 has cleared its first funding goal on Kickstarter and project lead Keiji Inafune has a message to share with those that have been backing the game. Watch his video message below:
The Mighty No. 9 is currently at around $1.3 million in contributions on Kickstarter.
Read more stories about PC & The Mighty No. 9 & Videos on Siliconera.
E continuano le novità signori e signore! Oggi parleremo dell’Xbox One e della sua nuova funzionalità per le partite online: lo Smart Match.
Il nuovo sistema di reputazione
Stando alle informazioni ricevute, questa funzionalità sostituirà la classica ricerca “matchmaking” (NdZack anche se secondo me verrà solo inglobata nel tutto), permettendo ad ogni singolo giocatore di trovare le sessioni online in modo rapido e indolore. Come? Ci saranno dei filtri e degli algoritmi avanzati che permetteranno di trovare match ad-hoc in base a molti fattori come lingua, stile di gioco, reputazione, abilità…
Oltre a questa innovazione si aggiunge lo Snap, un sistema che cerca continuamente partite ideali, anche quando siete intenti a guardare la televisione o a fare qualsiasi altra cosa lontana dal videogame. Tramite una notifica a video saprete sempre quando il match online è disponibile e potrete decidere se partecipare o meno.
Keiji Inafune may be best known for Mega Man, but he’s also a huge fan of zombies. Inafune created the Dead Rising series and is working with Team Ninja on Yaiba: Ninja Gaiden Z. In this interview we talk about the game’s comic book style, Yaiba's fight with Ninja Gaiden’s regular protagonist, Ryu Hayabusa, and Inafune breaking his personal zombie rules.
When I played Yaiba: Ninja Gaiden Z there was humor, like the scene where a zombie was driving a truck into another zombie. I remember back when you were working on Dead Rising you had an idea of making zombies like toys, which is quite different from zombie flicks of even Resident Evil.
Keiji Inafune, CEO of Comcept: I feel there are two sides that make zombies interesting when it comes to movies and games. There is a drama aspect like you would see in The Walking Dead, which has elements of tension and fear, but there is also humor and that's what makes working with zombies a fun theme. Personally, I like the humor aspect, which is why both of those games have humor in them.
I love zombies and I have my own rules for what zombies can and cannot do. Zombies can't run. They aren't intelligent, and so forth. For this game, those rules don't apply.
The zombies that appear in Yaiba are different from other zombies. Like in the truck scene you mentioned, a zombie told another zombie to get out of the way. We loosened the mold of what zombies can and cannot do. That leaves a lot of freedom for us, Team Ninja, and Spark to input lots of ideas. Certainly, there will be humorous ideas that come from that. I hope you look forward to different kinds of humor in this game.
Yaiba: Ninja Gaiden Z also has wacky weapons like the zombie nunchucks you can get when you yank a zombie's arms off. Where do you get ideas for weapons like this?
When I produce a game, I don't necessarily say, “Do this specific idea.” I give a high level idea and set the framework. So, I told the developer [Spark Unlimited] to come up with an idea for this. Harvesting arms and limbs from zombies actually came from Spark. From those ideas, I choose what I like.
After setting the framework, ideas come out. If ideas slip out of the framework they aren't used and I pick the ones that fit the game.
Was having a comic book art style one of the high level ideas? Were there any alternate ideas?
It was decided early on in the development of the game that we were going with this art style. We talked with Spark and Team Ninja and all of us decided this was a fitting art style and we went with it. There wasn't an alternate art style we were considering.
Why did you pick a comic book art style for Yaiba: Ninja Gaiden Z?
The inspiration came from when I saw the Walking Dead graphic novel. Even though the story addresses serious issues and has a dramatic story, it's done with a comic style. For me, that stood out and I wanted to do something with zombies in a visual style like The Walking Dead.
Will players be able to fight Ryu? I mean the game starts with Ryu Hayabusa cutting through Yaiba.
I don't want to give it away at this point, but I think players will have expectations of what will happen and certainly we want to cater to those players. At the same time, we want to go beyond their expectations and surprise them with the outcome.
I can imagine Yaiba having multiple endings then depending on what happens, if Yaiba and Ryu fight.
At the moment, we haven't decided if the game will have multiple endings. It's common to have multiple endings and online co-op and we don't want to be confined by those kinds of rules. It's too early to be discussing this, but Yaiba will be the game it will be whether it has multiple endings or not.
Hmm' early? Isn't the game coming out in early 2014?
[Laughs] There's still time!
Compared to Ryu, who is portrayed as a stealthy and honorable character, Yaiba is completely the opposite. He’s vulgar, angry, and loud—kind of barbarian-like.
When developing a new protagonist, it's always easier to go with the archetype of what a main character should be. What happens if you go with that, you end up with a character that is like Ryu Hayabusa.
I gave the direction and told the team to take off the breaks and get as far away as possible from Ryu Hayabusa. When we started this project it was mutually agreed with Team Ninja.
Who is the girl with the pink hair who acts like a navigator for Yaiba?
She is intertwined with the gameplay. She informs Yaiba where he needs to go and gives him information. She is also the heroine of the game. Since there are two ninjas we need to have a female character, too. Just like how Ninja Gaiden games have female characters as well.
She's also the character that makes Yaiba's cybernetic body parts, too, I believe.
[Laughs] I can't really go into that, but it's not like she's Roll-chan from Mega Man or Bulma in Dragon Ball. It's certainly not like that.
How has Team Ninja guided the game in terms of combat, since their specialty is making stylish action games.
We have a director from Team Ninja who looks specifically at the game's combat. He needs to sign off to approve all of the combat decisions. If it isn't feeling right Team Ninja will give feedback on how to make it better. Even the combat is a collaborative process. Spark gives us ideas and we'll discuss if it's a good idea and figure out how to grow it into an even better idea.
With Dead Rising, you threw a survivor in a mall. With Yaiba: Ninja Gaiden Z you mixed zombies with ninjas. What else do you want to with zombie games?
Not specifically, a zombie game genre, but one of the things I would like to do is a big budget zombie game that would be the last thing you would see at a Sony or a Microsoft conference. Something really big.
What about you, Ohara-san? You also worked on Dead Rising 2 as the game's co-producer.
Shin Ohara, Producer at Comcept: Probably the same. I would like to see a big, big zombie game that involves a lot of people. Maybe multiplayer or a grand scale zombie game. Maybe an outbreak starts from an area and as the game progresses the area grows. Maybe there is another group of people that try to suppress the zombie outbreak. If it's a multiplayer game, maybe there is a group of players trying to suppress zombie outbreak and another group trying to spread it. That would be interesting.
Since we talked about Dead Rising 2 a couple of years ago, what are your thoughts on Dead Rising 3? It seems like Capcom is trying to go that route.
SO: I saw it. I went to their booth and saw the presentation. It's open world and since it's Dead Rising it takes on the good elements of the series, but it's just much bigger. Not a whole lot of new gameplay has been introduced yet, that I know of. It doesn't necessarily fill the gap for me. Certainly, I will play it and most likely enjoy it, but it's still a single player game.
Read more stories about Comic-Con & Interviews & PlayStation 3 & Xbox 360 & Yaiba: Ninja Gaiden Z on Siliconera.
Tales of Xillia 2 is headed to Europe, Namco Bandai announced at the Japan Expo in France this morning. Namco are targeting a 2014 release for the game.
Prior to that, Namco Bandai will release Tales of Xillia this August in North America and Europe.
Tales of Xillia 2 features a new protagonist named Ludger, and a girl named Elle. Characters from the first Tales of Xillia, including Jude and Milla, return as well.
Read more stories about PlayStation 3 & Tales of Xillia 2 on Siliconera.
Capcom senior product manager Matt Dahlgren has confirmed to Siliconera that the fifth new character in Ultra Street Fighter IV won’t be from any other companies—it will be a Capcom character.
Dahlgren also hinted to us that it’s a character that isn’t on anyone’s radar, and that Capcom feel the character will be a perfect fit for the Street Fighter universe.
Paired with previous hints, this leaves us with the following clues:
It is a Capcom character.It isn’t Asura or Bad Box Art Mega Man.Ultra Street Fighter IV will mark this character’s fighting game debut.It is a character that isn’t on anyone’s radar.The character will be a perfect fit for the Street Fighter universe.
Finally, we also asked Capcom how upgrading to Ultra Street Fighter IV from a previous version of the game will work. They confirmed to us that, if you happen to own just Super Street Fighter IV, upgrading to Ultra will also get you all of the content from Arcade Edition.
Ultra Street Fighter IV will be available in early 2014. Upgrading from a previous version of the game will cost $15. A standalone copy will be available for $40.
Read more stories about Comic-Con & PC & PlayStation 3 & Ultra Street Fighter IV & Xbox 360 on Siliconera.
Ubisoft have shared a new trailer for Assassin’s Creed IV: Black Flag, providing a brief summary of the game’s historical 18th century backdrop. Take a look at the trailer below:
Assassin’s Creed IV: Black Flag will be released on the PC, Xbox 360, PlayStation 3, Wii U, PlayStation 4 and other next-gen consoles. Current-gen versions of the game will be available on October 29th in North America and November 1st in Europe.
Read more stories about Assassin's Creed IV & PC & PlayStation 3 & PlayStation 4 & Wii U & Xbox 360 on Siliconera.
Capcom has announced a release date of January 23 2014 for the Sengoku Basara 4, and to celebrate, they released a new trailer letting the game's characters get some screen time, showing off their allegiances or plans.
From Takeda Shingen to Date Masamune and every faction’s various retainers and allies in between, it's a video full of manly cutaways, proclamations and moments full of the kind of angst and yelling that Sengoku Basara fans love.
Read more stories about PlayStation 3 & Sengoku Basara 4 & Videos on Siliconera.
Gust have announced the next batch of downloadable content that will be released in September for Atelier Escha & Logy: Alchemists of the Dusk Sky. Just like their previous DLC, this batch will include a new area, and there will be two new playable characters instead of one.
The new area is the Palace Depths, dark ruins littered with rare ingredients and powerful monsters. In the deepest underground chamber lies the King of the Ancient Beasts, a monster more powerful than any opponent you have faced before.
You will also be able to add two supporting characters to your party: the young shop owner Katla Larchika and the elite inspector Micie Sun Mussenburg. Micie is skilled with the rapier, whereas Katlas can apparently shoot fireworks. You can buy both characters for 500 yen.
Read more stories about Atelier Escha & Logy: Alchemists of the Dusk Sky & PlayStation 3 on Siliconera.
Stando alle dichiarazioni di Jeff Hensaw rilasciate all’Official Xbox Magazine, Microsoft starebbe sviluppando una tecnologia cloud che permetterebbe ad Xbox One di avere performance equivalenti a tre console che lavorano assieme.
“Ogni Xbox One in commercio avrà a disposizione, grazie ad un notevole servizio cloud, la potenza di calcolo e di archiviazione equivalenti a tre console messe assieme. Grazie a tutto ciò gli sviluppatori potranno sfruttare la console tre volte tanto, dando ai giocatori un’esperienza migliore ed espandibile. Il tutto avviene, ovviamente, al di fuori dell’infrastruttura fisica della console, senza necessità di sfruttare l’archiviazione interna”.
Una dichiarazione di una certa levatura, che non mancherà di sollevare scetticismo in più di un giocatore. Riuscirà Microsoft a dimostrarla all’atto pratico?
PlayStation All-Stars Battle Royale was allegedly going to have a stage that was a mash-up of Journey and Gravity Rush. Ky Bui, a designer that worked on the game, shared images of the stage via his website before they were discovered by PlayStation Euphoria and subsequently taken down.
Despite the leaked images, in a statement, Sony have confirmed that they have no plans for PlayStation All-Stars downloadable content. They did, however, mention that at one point, Dart was being developed as a playable character who ultimately didn’t make it into the game.
Read more stories about PlayStation 3 & PlayStation All-Stars Battle Royale & PlayStation Vita on Siliconera.
The PlayStation Vita port of Borderlands 2 is being developed by Divekick developer Iron Galaxy Studios, Sony revealed today. Sony will be publishing the game themselves.
Borderlands 2 will allow for four-player co-op on Vita, but Sony haven’t shared any further details on the port. The game is slated for release sometime in 2014.
Read more stories about Borderlands 2 & PC & PlayStation 3 & PlayStation Vita & Xbox 360 on Siliconera.
Siamo entrati a tutta velocità nel mese di Agosto, periodo in cui una terribile invasione aliena distruggerà gli equilibri della nostra società e del genere umano. E invece no: per questo basta il caldo che imperversa sulla nostra penisola…
In The Bureau: XCOM Declassified quanto appena narrato è invece realtà: gli sviluppatori hanno ben pensato di svelare i retroscena di questo interessante titolo in un breve video-diario che qui vi presentiamo.
Buona visione!
The Bureau: XCOM Declassified in un diario degli sviluppatori , 5.0 out of 5 based on 2 ratings
Before I played DriveClub, a representative from Evolution Studios made it clear that they they're not trying to make another Gran Turismo. Sony already has a driving simulation game series, so DriveClub was designed from the ground up to be a different kind of racing game.
DriveClub starts by taking your picture with the PlayStation Eye. The photo becomes part of your license and photos appear above ghost cars kind of like Mario Kart Arcade GP or Ridge Racer 3D. While I was driving a McLaren around the track challenges popped up like seeing how far I could drift and what top speed I could get up to along a certain length of track.
Many of the challenges in the demo were geared towards stylish driving rather than getting to the finish line first. These challenges were preset for the E3 demo, but DriveClub will adjust the kind of challenges and skill level when the game comes out.
You can play DriveClub using either motion controls or the analog stick and buttons. I tried both out and at least for me DriveClub is easier with traditional controls. Motion controls turn the DualShock 4 into an incredibly sensitive steering wheel. Tilting the controller just a tiny bit makes the car turn. The rep from Evolution Studios says they are still fine tuning the motion controls for DriveClub.
DriveClub is slated for release alongside the PlayStation 4's launch.
Read more stories about DriveClub & PlayStation 4 on Siliconera.
Diablo III was announced for the PlayStation 3 and PlayStation 4 at Sony’s PS4 press conference a few months ago, but the game is also headed to the Xbox 360, Blizzard revealed this morning.
The console version of Diablo III will include all of the updates released for the PC version, and will cost $60. It will also support both local and online co-op play.
The game will be available on September 3rd for the Xbox 360 and PlayStation 3 in the U.S., Canada, Spanish-speaking Latin America, Europe, Australia, and New Zealand. A PlayStation 4 release date has not been announced yet.
Blizzard say that release details regarding retail availability in Brazil, South Korea, Taiwan, Hong Kong, and Southeast Asia, will be announced at a later date.
Read more stories about Diablo III & PlayStation 3 & Xbox 360 on Siliconera.